Logistics might not seem as romantic and heroic as combat, but the fact is that campaigns can often be won or lost purely on the basis of logistics.
If you have much knowledge at all of logistics and military history, you will probably find that the more such knowledge you have, the more wars and battles you can think of that would not have been necessary at all if logistics had been better handled.
To avoid the risk of bringing up any historical controversy I shall use simulated gaming and hypothetical examples rather than using examples from Earth’s history.
Take for example the strategic eXplore/eXpand/eXploit/eXterminate (4-X) game FreeCiv, which is reasonably characteristic of a whole family of games known Civilisation Games. These are games which offer a wide range of civilisation-building tools but which in practice tend to become shoot-em-ups when played by multiple players.
When a number of players try to play such a game together the logistics of trying to find enough time for enough players to all play at once tends to be an incentive to go to war. That is because going to war can be a lot faster than trying to build a...