Once the economic analysts and social pundits got over the shockwaves from the assault of video gaming on our culture, they began to look at the nuances of the industry. For several years, there wasn’t much product variation to see outside of shooters, fantasy role playing, and sports games. The Sims brought some variety and expanded the player base to more mature “casual gamers,” but for the most part gaming has been for the young.
That’s beginning to change. Independent game developers who cater to a more dedicated gaming community have functioned under the radar, for the most part. They are beginning to get the recognition they deserve and that, in turn, is expanding the number and complexity of game genres that are finding their way to the marketplace. The big game companies such as Electronic Arts and Nintendo continue to turn out sequels to their big money-makers such as Madden’s NFL Football and Zelda. Their sales remain huge, but as their audiences mature, the market is finding room for games that go beyond sports, war and wizards.
“Indie” games are developing their own distribution channels. Valve, the company...