The Wonders Of Video Games And The Internet

| Total Words: 462

Of children in the US, 79% play computer or video games on a regular basis. While most people think of video games as the pastime of the pre-adolescent, and not without reason, since children between the ages of seven and 17 play for an average of eight hours per week. However, industry research suggests that the commitment to video gaming may not end when students leave high school.

Industry research suggests that college students game even more than pre-adolescents. It seems the typical college student spends a bit less than two hours a day gaming, and the US military uses war gamingfor everything from modeling high-level international command coordination, to introducing raw recruits to weapons. Taking their lead from the Department of Defense, some university instructors have introduced game-based learning into their curricula. These educational video games introduce a fantasy element in order to engage players in the storyline, while making sure that their mastery of the course material is essential to students scoring and winning.

Some competitive exercises pit students against one another; others give them the opportunity to challenge themselves....

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