I’m in software development for 15 years and I can tell you one thing for sure: misunderstandings are costly in software development. If you are not careful, you could find yourself aiming at the moving target or even end up building the application nobody needs or wants. I’ll show you how to properly apply screen prototypes and avoid this trap, while having fun in the process.
There are many tools commonly used for software prototypes and GUI prototyping. Over time I have used most of them and what I have found is that they all lack in two things: speed and ease of use of paper sketches (which you can’t maintain, so they are not really a solution either). Now with Mockup Screens I’m satisfied with both, and I can focus on the real problem: to quickly engineer clear requirements for a software application.
Note that Mockup Screens is very capable of solving whole category of tasks quickly and efficiently. You can use it (and many do) quite differently than I’ll explain here, just experiment with screen prototypes and find what works for you.
1. Recognize Scenarios To Build A Wireframe for Requirements
Think what the...